Search Issue Tracker
Duplicate
Votes
0
Found in
5.2.0f3
Issue ID
729078
Regression
No
[Visualization] When one collider is shrinked all colliders of same game object disappear in the scene view
How to reproduce:
1. Open the attached project
2. Open the Main scene
3. Look at LevelArt -> Boundaries -> Cliff (notice all colliders)
4. Shrink one of the colliders by pressing triangle in the inspector
5. Notice that all colliders disappear from the scene view
Expected behavior:
only the specific collider, that was shrinked, should be invisible
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
This is a duplicate of issue #770301