Search Issue Tracker
By Design
Votes
0
Found in
5.3.3f1
Issue ID
777460
Regression
Yes
SphereCastAll and SphereCastNonAlloc cast inside collider return hit point is 0,0,0
Steps to reproduce:
1. Open attached project "777460.zip"
2. Open scene "repro"
3. Make sure Console is visible and run the scene
4. Notice that once sphere cast origin is inside collider (cube) then returned RaycastHit.position is (0, 0, 0)
Regression introduced in: 5.3.0b5
Not reproducible: 5.2.4f1, 5.3.0.b4
Reproduced with: 5.3.3.p3, 5.4.0b9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application
Zergling103
May 27, 2018 03:05
How the **** is this by design? It just seems broken to return a point at 0,0,0 when the object is nowhere near 0,0,0.
xiaohai_pan
Oct 19, 2016 05:24
Reproduced with: 5.4.0f3