Search Issue Tracker
By Design
Votes
0
Found in
5.3.3f1
Issue ID
777460
Regression
Yes
SphereCastAll and SphereCastNonAlloc cast inside collider return hit point is 0,0,0
Steps to reproduce:
1. Open attached project "777460.zip"
2. Open scene "repro"
3. Make sure Console is visible and run the scene
4. Notice that once sphere cast origin is inside collider (cube) then returned RaycastHit.position is (0, 0, 0)
Regression introduced in: 5.3.0b5
Not reproducible: 5.2.4f1, 5.3.0.b4
Reproduced with: 5.3.3.p3, 5.4.0b9
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Multiplayer Center" window does not reflect changes made in "Other Packages" section
- Crash on D3DKMTOpenResource when capturing with RenderDoc while GPU Skinning is set to GPU(Batched)
- Editing and saving Curve changes in UI Builder window throws multiple errors in the Console
- [UI Builder] Value is not selected when left clicking on Spacing/Border Widget values
- The "Install Packages" button misses tooltips that would explain its behaviors
Vectrex
Feb 22, 2025 09:23
Bizzare behaviour. When would 0,0,0 ever be by design??
Zergling103
May 27, 2018 03:05
How the **** is this by design? It just seems broken to return a point at 0,0,0 when the object is nowhere near 0,0,0.
xiaohai_pan
Oct 19, 2016 05:24
Reproduced with: 5.4.0f3