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SphereCastAll and SphereCastNonAlloc cast inside collider return hit point is 0,0,0



Steps to reproduce:

1. Open attached project ""
2. Open scene "repro"
3. Make sure Console is visible and run the scene
4. Notice that once sphere cast origin is inside collider (cube) then returned RaycastHit.position is (0, 0, 0)

Regression introduced in: 5.3.0b5
Not reproducible: 5.2.4f1, 5.3.0.b4
Reproduced with: 5.3.3.p3, 5.4.0b9

Comments (2)

  1. Zergling103

    May 27, 2018 03:05

    How the **** is this by design? It just seems broken to return a point at 0,0,0 when the object is nowhere near 0,0,0.

  2. xiaohai_pan

    Oct 19, 2016 05:24

    Reproduced with: 5.4.0f3

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