Search Issue Tracker
By Design
Votes
0
Found in
5.3.3f1
Issue ID
777460
Regression
Yes
SphereCastAll and SphereCastNonAlloc cast inside collider return hit point is 0,0,0
Steps to reproduce:
1. Open attached project "777460.zip"
2. Open scene "repro"
3. Make sure Console is visible and run the scene
4. Notice that once sphere cast origin is inside collider (cube) then returned RaycastHit.position is (0, 0, 0)
Regression introduced in: 5.3.0b5
Not reproducible: 5.2.4f1, 5.3.0.b4
Reproduced with: 5.3.3.p3, 5.4.0b9
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
- Help button leads to a missing documentation page when clicked on a Font Import Settings in the Inspector
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor
Sergiyha
Nov 06, 2025 23:54
FREAKING AMAZING!
Vectrex
Feb 22, 2025 09:23
Bizzare behaviour. When would 0,0,0 ever be by design??
Zergling103
May 27, 2018 03:05
How the **** is this by design? It just seems broken to return a point at 0,0,0 when the object is nowhere near 0,0,0.
xiaohai_pan
Oct 19, 2016 05:24
Reproduced with: 5.4.0f3