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Aborted UnityWebRequest does not clean up partly downloaded resources
Steps to reproduce: 1. Open the attached project 2. Build and run to Android device 3. On device, open Settings -> Apps -> AssetBund... Read more
UnityWebRequest.SetRequestHeader() throws an error when Header value con...
Reproduction steps: 1. Download and open the attached project "1260976.zip" 2. Open the Sample Scene 3. Enter Play mode Expected re... Read more
UdpNetworkDriver.ScheduleUpdate() generates garbage on every call
To reproduce: 1. Open the attached project 2. Enable Dev Build and Autoconnect Profiler 3. Build and Run IL2CPP APK on Android 4. I... Read more
[UNET] Network Discovery via UDP broadcast fails in a larger network
Reproduction steps: 1. Open "NetworkTest.zip" project 2. Build Server for Android 3. Uncomment line 1 in "TestScript.cs" script 4. B... Read more
Multiplayer HLAPI ArgumentException errors when updating project.
When updating a project from 2018.4 to 2019.3.0b3 the console contains the error: ArgumentException: Invalid Path. It seems to be re... Read more
Profiling the Editor while running a Development Build causes a flood of...
Reproduction steps: 1. Open WireShark 2. Filter "ip.dst==225.0.0.222" 3. Create a New Project 4. Build & Run a Standalone build (De... Read more
[ADBv2 Cache Server] Localhost and network names do not work as valid ad...
Reproduction steps: 1. Install and Set-up "Accelerator" 2. Open "1194598" project 3. Open the Preferences window 4. In "Asset Pipeli... Read more
Editor crashes when invalid data is passed into UnityWebRequestTexture.G...
Steps to reproduce: 1. Open the attached project ("1202451.zip") 2. Open SampleScene 3. Enter Play mode 4. Make sure "Error Pause" i... Read more
[Windows] Ping class does not work with IPv6 numerical or AAAA addresses
How to reproduce: 1. Open attached project "PingTest.zip" and scene "Ping" 2. In Project window, open "TestPing" script 3. Change 2... Read more
[UNET] NetworkManager.ClientChangeScene is called when loading a scene w...
How to reproduce: 1. Open the submitted project 2. Build and run the project 3. Notice the text field that appears 4. Open the Loadi... Read more
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