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Crash on strnlen when exiting Play mode while networking server is active
How to reproduce: 1. Open the attached project 2. Open the "SampleScene.unity" scene 3. Enter Play Mode 4. Press Launch Server 5. Pr... Read more
Deserialization doesn't work on Unreliable Channels, while a Reliable Ch...
Reproduction steps: 1. Open two instances of "NetworkIssue.zip" project 2. Enter Play mode 3. In one instance press "LAN Host(H)", ... Read more
[UNET] Network Discovery via UDP broadcast fails in a larger network
Reproduction steps: 1. Open "NetworkTest.zip" project 2. Build Server for Android 3. Uncomment line 1 in "TestScript.cs" script 4. B... Read more
When receiving JSON via UnityWebRequest, memory is severely inflated eve...
To reproduce: 0) Download "downloader.cs" 1) Create a new project and import the script in 2) Edit the script so that the coroutine ... Read more
UnityWebRequest leaks unreclaimable memory when POSTing to HTTPS
To reproduce: 1) Open attached project and scene 2) Build and run it 3) Change URL to something that would quickly finish requests ... Read more
Assertion failed on expression errors are thrown when two computers are ...
How to reproduce: 1. Two computers with the same project and in the local network is needed (you can also connect two computers ove... Read more
Unity crashes when calling NetworkTransport.Send with a connectionId lar...
How to reproduce: 1. Open attached project "case_1128967-STW-Magical-Dinosaurs_striped_2018.3.zip" and scene "LiudoMenu" 2. Enter P... Read more
Client occasionally fails to connect to server when using ENet networkin...
does not reproduce with .NET 3.5 To reproduce: 1. Open attached project "ENet-CSharp-IL2CPP.zip" 2. Enter and exit Play mode repeat... Read more
System.Net.WebRequest leaks WebRequest Objects
How to reproduce: 1. Open the attached project "HttpWebRequestLeakTest" 2. Enter Play Mode 3. Open Memory Profiler and take a snapsh... Read more
Aborted UnityWebRequest does not clean up partly downloaded resources
Steps to reproduce: 1. Open the attached project 2. Build and run to Android device 3. On device, open Settings -> Apps -> AssetBund... Read more
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