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Fixed in 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2019.1.0a1
2019.1.0b4
2019.2.0a1
Issue ID
1128967
Regression
No
Unity crashes when calling NetworkTransport.Send with a connectionId larger than the maximum aviable connections
How to reproduce:
1. Open attached project "case_1128967-STW-Magical-Dinosaurs_striped_2018.3.zip" and scene "LiudoMenu"
2. Enter Play mode
3. In Game view, press "Create Game" button
4. Observe the Editor
Expected result: Unity Editor does not crash, throws an error that sending a message to invalid connectionId is invalid
Actual result: Editor crashes (if the Editor does not crash, repeat the steps. After 2 to 10 tries it starts to reproduce every time)
Reproducible with: 2017.4.21f1, 2018.3.7f1, 2019.1.0b5, 2019.2.0a6
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Resolution Note (fix version 2019.3):
fix is available in 2019.3.0a5