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0
votes
Won't Fix

[UNETServerDll] CRCMismatch error appears only after second connect

Networking

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Apr 12, 2016

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Version/s: 5.4.0b14

Steps: 1. Open attached solution 2. Build 3. Run "Server.exe" ==> "Server started: 9999" message appears in console 4. Run "ClientGU... Read more

0
votes
Not Reproducible

[UNETServerDll] Transferring data via reliable sequenced qos channel cou...

Networking

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Apr 13, 2016

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Version/s: 5.4.0b14

Need to port the fix of the case https://fogbugz.unity3d.com/default.asp?781177 (you can take a project from there) to server part o... Read more

0
votes
Not Reproducible

[UNETServerDll][ReliableSequenced] "val >= 0" assert appears in bad netw...

Networking

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Apr 14, 2016

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Version/s: 5.4.0b14

Steps: 1. Open attached solution 2. Build 3. Run ClientGUI.exe 4. Click "Start" ==> Server appears 5. Click "Connect" ==> Server: "A... Read more

0
votes
Won't Fix

[Windows] Ping class does not work with IPv6 numerical or AAAA addresses

Networking

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Oct 16, 2018

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Version/s: 2018.2.6f1

How to reproduce: 1. Open attached project "PingTest.zip" and scene "Ping" 2. In Project window, open "TestPing" script 3. Change 2... Read more

0
votes
Won't Fix

NetworkBehavior's Late Update is called 2 times on the first frame: befo...

Networking

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Mar 14, 2018

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Version/s: 2018.1.0b10

To reproduce: 1. Open the project, attached by the tester (LateUpdateBug.zip) 2. Open the "SampleScene" scene 3. Enter Play mode 4.... Read more

0
votes
Fixed

[UNET] Disconnected host can't reconnect to new host in matchmaking with...

Networking

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Jun 20, 2016

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Version/s: 5.4.0b22

Steps to reproduce: 1. Open attached project in Unity and in explorer 2. Find and run "Run.exe" (build) in explorer and press 'Play'... Read more

0
votes
Won't Fix

[UX] NetworkAnimator requires redundant reference to Animator

Networking

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Apr 11, 2017

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Version/s: 2017.1.0b1

NetworkAnimator requires Animator Component to be present on GO, but also user has to manually add the Animator component to Network... Read more

0
votes
By Design

[UNET] NetworkServer.SendToAll does not send message using NetworkServer...

Networking

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Apr 16, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Download and import attached user project. 2. Open scene: NetMessageTest 3. Press play. 4. Press Setup Serv... Read more

0
votes
Fixed

[UnityWebRequest] redirectLimit = 0 doesn't disable redirects

Networking

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Apr 06, 2016

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Version/s: 5.4.0b13

Steps to reproduce: 1. Open attached project 2. Play "Test" scene 3. Notice error in the console ("Response code is not 301") 4. Ope... Read more

0
votes
Fixed

Different scene loading behavior when connecting two editors

Networking

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Mar 11, 2016

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Version/s: 5.3.3p1

Reproduction steps: 1) After extracting "2Editors.zip" make a copy of extracted folder 2) Launch 2, same version editors 3) Open "2E... Read more

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