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[UNETServerDll] CRCMismatch error appears only after second connect
Steps:1. Open attached solution2. Build3. Run "Server.exe"==>"Server started: 9999" message appears in console4. Run "ClientGUI.e... Read more
[UNETServerDll] Transferring data via reliable sequenced qos channel cou...
Need to port the fix of the case https://fogbugz.unity3d.com/default.asp?781177 (you can take a project from there) to server part o... Read more
[UNETServerDll][ReliableSequenced] "val >= 0" assert appears in bad netw...
Steps:1. Open attached solution2. Build3. Run ClientGUI.exe4. Click "Start"==>Server appears5. Click "Connect"==>Server: "Acti... Read more
[Windows] Ping class does not work with IPv6 numerical or AAAA addresses
How to reproduce:1. Open attached project "PingTest.zip" and scene "Ping"2. In Project window, open "TestPing" script3. Change 25th ... Read more
NetworkBehavior's Late Update is called 2 times on the first frame: befo...
To reproduce: 1. Open the project, attached by the tester (LateUpdateBug.zip)2. Open the "SampleScene" scene3. Enter Play mode4. Pre... Read more
[UNET] Disconnected host can't reconnect to new host in matchmaking with...
Steps to reproduce:1. Open attached project in Unity and in explorer2. Find and run "Run.exe" (build) in explorer and press 'Play'3.... Read more
[UX] NetworkAnimator requires redundant reference to Animator
NetworkAnimator requires Animator Component to be present on GO, but also user has to manually add the Animator component to Network... Read more
[UNET] NetworkServer.SendToAll does not send message using NetworkServer...
Steps to reproduce: 1. Download and import attached user project.2. Open scene: NetMessageTest3. Press play.4. Press Setup Server.5.... Read more
[UnityWebRequest] redirectLimit = 0 doesn't disable redirects
Steps to reproduce:1. Open attached project2. Play "Test" scene3. Notice error in the console ("Response code is not 301")4. Open "R... Read more
Different scene loading behavior when connecting two editors
Reproduction steps:1) After extracting "2Editors.zip" make a copy of extracted folder2) Launch 2, same version editors3) Open "2Edit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS