Search Issue Tracker
By Design
Votes
0
Found in
5.3.4f1
Issue ID
789169
Regression
No
[UNET] NetworkServer.SendToAll does not send message using NetworkServerSimple on localhost
Steps to reproduce:
1. Download and import attached user project.
2. Open scene: NetMessageTest
3. Press play.
4. Press Setup Server.
5. Press Setup Client
6. Press Send Score.
7. Inspect the console.
Expected result: Debug log that client has got the score.
Actual result: Client did not get the message.
Note, this line does not work:
- NetworkServer.SendToAll(MyMsgType.Score, msg);
But this does work:
- NetworkConnection.Send(MyMsgType.Score, msg);
(see line 32-36 of NetMessagesTest.cs)
Reproduced on: 5.4.0b14, 5.3.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning appears in the Inspector when a subclass that overrides methods from its parent is added to a GameObject
- [DX12] Editor crashes when attaching RenderDoc while a VFX is playing.
- Normals from other Sorting Layers are passed to "CameraSortingLayerTexture" when 2D Light is used
- Animation events trigger twice when using blend trees with non-zero weights
- The Physics Material Dynamic Friction field tooltip is set to one of Friction Combine field
Add comment