Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0b22
Issue ID
807446
Regression
No
[UNET] Disconnected host can't reconnect to new host in matchmaking with host migration
Steps to reproduce:
1. Open attached project in Unity and in explorer
2. Find and run "Run.exe" (build) in explorer and press 'Play'
3. Run game in Editor and press 'Play'
-- Notice that both are connected to the same match. Standalone build is Host and Editor is Client
4. Disconnect Host by pressing 'X'
-- The editor (previous client) is now a host
5. Press 'Play' in build
Results: Standalone build does not find existing game instance and creates it's own.
Note: Does not reproduces if LAN matchmaking is used via NetworkManager UI.
Reproduced with: 5.4.0b22
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment