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0
votes
Won't Fix

UNet: drop all messages from reader if handler for first message is not ...

Networking

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Oct 17, 2017

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Version/s: 2017.1.1p4

All messages are dropped if Handler is not registered for one of network messages. 1. In scripts add several (tiny) messages via Rel... Read more

0
votes
By Design

"Unknown message ID 115 connId:1" error on sending messages from Server ...

Networking

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Sep 05, 2016

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Version/s: 5.5.0b2

When send messages from Server using SendByChannelToAll() to one Client everything works fine. But on adding second Client on it sta... Read more

0
votes
Not Reproducible

[UNETServerDll] Server does not handle incomming data

Networking

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Jun 03, 2016

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Version/s: 5.5.0a1

Steps:1. Run attached program ("SharpPart.exe")2. Start Server3. Start Client4. Connect Client==>Server handles this connection, ... Read more

0
votes
Fixed

SyncVar does not sync the variable with the clients

Networking

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Dec 16, 2018

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Version/s: 2018.2.19f1, 2018.2.20f1, 2018.3.0f1

How to reproduce:1. Open Unity project "NetworkSetupTest_3.zip" and scene "offlineScene"2. Build And Run a project3. On built applic... Read more

0
votes
Postponed

ForceSceneID doesn't change sceneID of inactive NetworkIdentity

Networking

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Feb 21, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project "772725.zip"2. Open scene "main"3. Build and run project4. In built project, press "S" ... Read more

1
votes
Fixed

[NetworkManagerHUD]Selecting prefab with "NetworkManagerHUD" component o...

Networking

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Apr 06, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1. Open attached project and scene named "scene1".2. Navigate to the "Assets" folder through "Project" window and... Read more

0
votes
By Design

When receiving JSON via UnityWebRequest, memory is severely inflated eve...

Networking

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Jan 08, 2019

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Version/s: 2017.4.0f1, 2017.4.4f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce:0) Download "downloader.cs"1) Create a new project and import the script in2) Edit the script so that the coroutine wou... Read more

0
votes
Fixed

UNET: Calling NetworkManager.StopClient() causes an error from the unuse...

Networking

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Feb 16, 2017

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Version/s: 5.5.1p2

Steps to reproduce:1. Open the project attached2. Open the "Main" scene3. Enter Play mode4. Observe the console Result - error throw... Read more

0
votes
Not Reproducible

[UNETServerDll][ReliableSequenced] "val >= 0" assert appears in bad netw...

Networking

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Apr 14, 2016

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Version/s: 5.4.0b14

Steps:1. Open attached solution2. Build3. Run ClientGUI.exe4. Click "Start"==>Server appears5. Click "Connect"==>Server: "Acti... Read more

0
votes
Won't Fix

[UNETServerDll] CRCMismatch error appears only after second connect

Networking

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Apr 12, 2016

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Version/s: 5.4.0b14

Steps:1. Open attached solution2. Build3. Run "Server.exe"==>"Server started: 9999" message appears in console4. Run "ClientGUI.e... Read more

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