Search Issue Tracker

Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

5.3.2f1

Issue ID

772725

Regression

No

ForceSceneID doesn't change sceneID of inactive NetworkIdentity

Networking

-

Steps to reproduce:

1. Open attached project "772725.zip"
2. Open scene "main"
3. Build and run project
4. In built project, press "S" on keyboard to start as Server
5. Get back to editor and open "test-client" scene
6. Run the scene to connect to server
7. In console, notice "10"; "20"; "30" printed. These are sceneIDs of NetworkIdentity objects found in scene
8. Bellow these IDs, notice errors that objects with IDs "10"; "20"; "30" aren't found

Additional steps:
9. In hierarchy, select "1" game object and in its inspector notice that old sceneID is still present.

Note: SceneIDs can be changed on the server side without a problem.

Reproduced with: 5.2.4f1 (no errors though but sceneIDs don't change), 5.3.4f1, 5.4.0b13

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.