Search Issue Tracker
By Design
Votes
0
Found in
5.5.0b2
Issue ID
829187
Regression
No
"Unknown message ID 115 connId:1" error on sending messages from Server to more that one Client
When send messages from Server using SendByChannelToAll() to one Client everything works fine. But on adding second Client on it start to appear "Unknown message ID 115 connId:1" errors and Player does not appear in the scene
(we use RegisterHandler() method)
2. How we can reproduce it using the example you attached
1 Open attached project
2 Build Standalone
3 Run Host in Standalone
4 Run Client in Editor
(note: the same happening when you have 1 Server and 2 Clients)
Actual results: lot of errors "Unknown message ID 115 connId:1" appear in Console
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Macklin
May 10, 2018 05:29
How is this by design? I would assume SendToAll would send a message to all clients, yet its designed to send to only one of them? Makes zero sense.