Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.1p4
Issue ID
959885
Regression
No
UNet: drop all messages from reader if handler for first message is not exist
All messages are dropped if Handler is not registered for one of network messages.
1. In scripts add several (tiny) messages via Reliable channel.
2. Do not register all handlers but first.
3. Send messages.
Actual result: All small messages will be dropped.
Expected result: All messages with registered handlers shall be sent and received.
Link to project with repro:
https://oc.unity3d.com/index.php/s/wjZAfUyqJTSEzK8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unused separation line is used in the Prefab Context Menu when right clicking child Prefabs
- Editor freezes indefinitely when copy pasting a lot of characters in the UI Builder’s “Add new selector” field
- Detached Audio Source is not released from browser memory when Audio stops playing in WebGL Player
- "Canvas.pixelRect" and "Canvas.renderingDisplaySize" report 640x480 when Device Simulator window is unfocused after reopening the project in the Editor
- Incorrect indices when using Graphics.RenderPrimitivesIndexedArgs[] with Graphics.RenderPrimitivesIndexedIndirect
Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.