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0
votes
Fixed

Crash on Editor exit caused by race condition in Mono

Mono

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Oct 04, 2019

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Version/s: 2018.1

There is a crash in Mono on editor exit ending up with this stacktrace: #0 0x00000139f226a9 in mono_profiler_raise_thread_stopped ... Read more

1
votes
Won't Fix

Temp Alloc in mono Heap won't be GCed

Mono

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Feb 13, 2020

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Version/s: 2018.4, 2018.4.13f1

Steps to reproduce: 1. Open and Play the user-supplied project 2. Inspect the mono allocated memory in the top right. 3. Press the t... Read more

0
votes
Fixed

Debugger can not be attached and Unity crashes on exit after that (.NET ...

Mono

-

Jul 12, 2017

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Version/s: 2017.2.0b3

Reproduction steps: 1. Open project attached (case_923000-ReflectionTest.zip). 2. Open script "Reflections.cs". 3. Try to attach deb... Read more

2
votes
Fixed

Performance regression with Guids in HashSets and .Net 4.6

Mono

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Jul 13, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1. Open user attached project (GuidPerformanceRegression) 2. Test the "GuidPerformanceComparison" 3. Notice that... Read more

0
votes
Won't Fix

[Android] Build crashes when System.IO.MemoryMappedFile.CreateViewAccess...

Mono

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Jan 09, 2020

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Version/s: 2017.4, 2018.4.12f1, 2020.1

How to reproduce: 1. Download and open the attached project "1210241.zip" 2. Build and run the project 3. Observe the crash Reprodu... Read more

0
votes
Fixed

Unity crashes at mono_class_array_element_size when opening iOS project ...

Mono

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Dec 21, 2017

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Version/s: 2018.1.0a7, 2018.1.0b1

To reproduce: 1. Open attached project Expected result: Unity successfully loads project Actual result: Unity crashes on launch R... Read more

7
votes
Fixed

Crash on GC_push_all when updating custom mesh generation

Mono

-

Jan 01, 2022

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Version/s: 2021.2.0a18, 2021.2.0f1, 2022.1

Reproduction steps: 1. Open the user's attached project 2. Open "Assets/CurveDesigner/Scenes/EndlessRunnerExampleScene" Scene 3. Sel... Read more

3
votes
Fixed

mono callstack overflow when callling Resources.UnloadUnusedAssets and c...

Mono

-

Jul 27, 2017

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Version/s: 5.5.1p4

Crash with mono callstack overflow when calling Resources.UnloadUnusedAssets from a project with c# scripts that contain large, nest... Read more

4
votes
Duplicate

Time zone conversions fail on iOS, Android and WebGL devices when using ...

Mono

-

Jul 24, 2017

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Version/s: 2017.1.0p1

.ToLocalTime() fails to convert time on iOS, Android and WebGL. .ToLocalTime() works as expected on Mac and Windows standalone build... Read more

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