Search Issue Tracker
Fixed
Fixed in 6000.0.37f1, 6000.1.0b5, 6000.2.0a1, 7000.0.0a19
Votes
2
Found in
6000.0.33f1
6000.1.0b1
6000.2.0a1
Issue ID
UUM-91900
Regression
Yes
A memory leak occurs in Play mode when using Direct3D12 Graphics API
How to reproduce:
1. Open the “IN-88711_repro“ project
2. Open the “SampleScene“ and enter Play mode
3. Observe the Console
Expected result: No leaks detected
Actual result: Leak is detected
Reproducible with: 2023.3.0a15, 6000.0.33f1, 6000.1.0b1
Not reproducible with: 2022.3.55f1, 2023.3.0a14
Could not test with: 2021.3.47f1 (due to errors)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note:
- The issue might be inconsistent in 2023.3.0a15
- Extract the project after testing on versions where the issue does not reproduce
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites lose their reference in Scene and Game view when changing Texture2D Import Settings
- “Assemblies” and “Areas” tabs disappears after switching to Scene tab and back in the Assemblies filter window
- Huge memory allocations when TMP dynamically adds glyphs from AssetBundle fonts
- “Redefinition of 'LOD_FADE_CROSSFADE'" shader errors thrown when opening SpeedTree9_URP.shadergraph in Universal 3D Template
- NullReferenceException is thrown and the window is broken when opening the "Active Scenario" window in Multiplayer Center
Add comment