Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4
2018.4.12f1
2020.1
Issue ID
1210241
Regression
No
[Android] Build crashes when System.IO.MemoryMappedFile.CreateViewAccessor is called with Mono scripting backend
How to reproduce:
1. Download and open the attached project "1210241.zip"
2. Build and run the project
3. Observe the crash
Reproducible with: 2017.4.37f1, 2018.4.17f1, 2019.3.2f1, 2020.1.0a24
Reproducible on:
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00091, Google Pixel 2 XL (Pixel 2 XL), Android 10, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00313, Huawei Y6 Ⅱ Compact (HUAWEI LYO-L01), Android 5.1, CPU: MediaTek MT6735, GPU: Mali-T720
Notes:
No crash occurs when using IL2CPP.
The issue does not reproduce on Windows standalone build.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (2020.2.X):
Given that the issue is Mono only, the API is not frequently used and the games can only be shipped for Android using il2cpp, it's not worth spending time fixing this.