Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4
2018.4.12f1
2020.1
Issue ID
1210241
Regression
No
[Android] Build crashes when System.IO.MemoryMappedFile.CreateViewAccessor is called with Mono scripting backend
How to reproduce:
1. Download and open the attached project "1210241.zip"
2. Build and run the project
3. Observe the crash
Reproducible with: 2017.4.37f1, 2018.4.17f1, 2019.3.2f1, 2020.1.0a24
Reproducible on:
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00091, Google Pixel 2 XL (Pixel 2 XL), Android 10, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00313, Huawei Y6 Ⅱ Compact (HUAWEI LYO-L01), Android 5.1, CPU: MediaTek MT6735, GPU: Mali-T720
Notes:
No crash occurs when using IL2CPP.
The issue does not reproduce on Windows standalone build.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
- New selector in Matching Selectors displays as on line -1 in debugger
- The first frames are skipped when playing a video
Resolution Note (2020.2.X):
Given that the issue is Mono only, the API is not frequently used and the games can only be shipped for Android using il2cpp, it's not worth spending time fixing this.