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Compile error each time I load a custom package or plugin
Compile error is throw when importing custom packages or plugins. Also, same error is thrown when new script is created. Compile e... Read more
FileSystemWatcher returns bad file path when entering Play Mode
How to reproduce: 1. Open users attached project 2. Open Assets > Repro.unity 3. Enter Play Mode 4. Observe the Console window Expe... Read more
Builds with Steamworks.NET don't show the errors files and lines details...
1. What happened A build with Steamworks.NET doesn't show the errors files and lines details in the stacktrace. 2. How we can repr... Read more
[Android] .NET 4.6 builds with any Stripping level crash on startup
Builds for android with NET 4.6 and any Stripping level (Strip assemblies, Strip Byte Code, Use micro mscorlib) crash on startup Ho... Read more
Unable to find a corresponding location while using Partial classes/meth...
Reproduction steps: 1. Open "Test Project.zip" project and "SampleScene" scene 2. Open "TestClass.Partial" in VS 3. In Line 9 add a... Read more
Editor crashes when examinating values in debugger with .NET 4.6
Usual reproduction steps: 1. Open a specific project in .NET 4.6. 2. Enter play mode or recompile scripts. Result: Sometimes editor ... Read more
Changes to scripts cause infinite compilation times after playing a scene
Steps to reproduce: 1. Open any project 2. Open any script or create a new one 3. Make changes in the script 4. Press play while it... Read more
Stepping out while debugging causes the standalone player to freeze
To reproduce: 1. Build Angry bots x64 standalone on OSX 10.9 2. Put a breakpoint in FreeMovementMotor line 18 3. Pin some variables ... Read more
4.5 version pdb2mdb.exe missing few dlls
There is missing few dll`s in "(Your Unity)\Editor\Data\MonoBleedingEdge\lib\mono" that is required by pdb2mdb.exe. It used to work ... Read more
Unity does not allow to use TLS version higher than 1.0
To reproduce: 1. Extract the attached project; 2. In the Certificate Folder are the certificates needed for the TLS encryption. Cop... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are not generated when using Fallback Sprite Assets
- Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
- NullReferenceException is thrown when selecting a Diffusion Profile
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings