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Fixed in 2017.3.0f3
Fixed in 2017.1.X, 2017.2.X
Votes
12
Found in
2017.1.0f1
Issue ID
926881
Regression
No
Editor crashes when examinating values in debugger with .NET 4.6
Usual reproduction steps:
1. Open a specific project in .NET 4.6.
2. Enter play mode or recompile scripts.
Result: Sometimes editor crashes (very low chance).
Stable reproduction steps (might be another problem but similar stacktrace):
1. Open project (ReflectionTest.zip)
2. Open scene "Root"
3. Open script "Reflection"
4. put a breakpoint on line 20
5. Stepped to the next line
6. Try to examine info base values. (info/base/base and it crashes).
Result: Editor crashes steadily.
Reproduced on: .NET 4.6.
Works fine with .NET 3.5.
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theinfo22
Aug 12, 2020 19:26
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cozyurt_unity
Jul 17, 2020 14:02
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HeavensSword
Sep 04, 2017 16:08
This occurred very frequently for me. I'm not 100% sure, but after recompiling code in vs2017 and shifting back to unity, there is a momentary hitch when I believe unity is refreshing/reimporting. If I hit play before it does that or I have visual studio attached for debug, I think my chances of a crash sky rocket. Again, could just be coincidence.
Mariusj
Sep 04, 2017 14:09
This issue will be fixed in future releases. Anyway, there might some other problems that might cause a crash with .NET 4.6. We have not fixed them all yet so if anyone encounters a crash, then make sure to report them with Bug Reporter and add reproduction steps if possible.
ksakins
Aug 29, 2017 11:58
Same here, it's happening pretty frequently since updating to VS2017 and Unity 2017. However around the same time I switched to start using .NET 4.6 in my Unity Project -- so it's hard for me to tell which change is the cause of the issue.
EvansT
Aug 23, 2017 01:25
This happens quite frequently for me - Sometimes once every 15 minutes. Attaching the Visual Studio debugger might be making the issue worse, I guess.
Baste
Aug 21, 2017 13:16
This is happening pretty frequently for me!
Sloane
Aug 16, 2017 11:04
I don't have anything helpful to add except it's not a very low chance, about 25% on two different projects I've been working on.