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[Android 9] GL_INVALID_OPERATION thrown when texture.ReadPixels is called
Steps to reproduce: 1. Open QA attached project* 2. Build and run on Android 9 device 3. Press 'Take Photo' -- "OPENGL NATIVE PLUG-I... Read more
[Android] Texture being misread in follow up blit on Adreno 630 when bli...
To reproduce: 1. Open user's attached project 2. Build for Android 3. Observe the build on mobile device with Adreno 630 Expected: ... Read more
[Mobile] UI Image disappears when its Width is very large (> 2^30)
Reproduction steps: 1. Open the project "ImageStrech.zip" 2. Build and Run Android Expected result: Image remains visible in the sc... Read more
High CPU usage by Semaphore.WaitForSignal when running on Mali GPU
Reproduction steps: 1. Download and open the submitted project 2. Build and run for Android 3. Look at fps counter on the top-left c... Read more
[WebCamTexture][Android][GLES]Rotated image is shown for a second when s...
How to reproduce: 1. Open the attached project 2. Change Graphics API to GLES3 or GLES2 (Edit -> Project Settings -> Player) 3. Buil... Read more
[Vulkan][Android][Mali]Meshes stop being rendered using DrawMeshInstance...
To reproduce: 1. Open the QA's attached project 2. Make sure Android graphics API is set to Vulkan and any others are not in the lis... Read more
Local fullscreen mode setting on Samsung devices is overriden by editor ...
Reproduction steps: 1. Create a new project or open an existing one 2. Disable "Render outside safe area" setting in Edit -> Project... Read more
Crash on Android Mali 400 and Mali 450 GPU when loading a RGBAHalf Cubemap
To reproduce: 1. Open user's attach project "CubeMapCrash.zip" 2. Build and run on Android with appropriate Mali GPU Actual result:... Read more
[Android][OpenGL] MSAA doesn't work when Camera Clear Flags field is set...
To reproduce: 1. Open the QA's attached project 2. Build and run on Android device 3. Observe the thin line Expected result: Anti A... Read more
[GLES2] Particles/Standard Surface Shader doesn't render on devices
How to reproduce: 1. Open the attached project 2. Play SampleScene to see how it should look 3. Make sure Graphics API is set to GLE... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow