Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2019.1.0a9
Issue ID
1103043
Regression
Yes
[GLES2] Particles/Standard Surface Shader doesn't render on devices
How to reproduce:
1. Open the attached project
2. Play SampleScene to see how it should look
3. Make sure Graphics API is set to GLES2
4. Build and run SampleScene on device
Result: particles are not rendered
Reproducible only with GLES2. Standard Unlit works good.
Reproducible: 2019.1.0a10, 2018.3.0b11, 2018.3.0b4
Not reproducible: 2018.3.0a6
on 2018.3.0a9, 2018.3.0a11, 2018.3.0b1 project crashes
Tested and reproduced on:
VLNQA00155 Meizu PRO 7 Plus (PRO 7 Plus) PowerVR Rogue Marlowe MediaTek Helio X30 7.0
VLNQA00135 Lge LG G5 (LG-H850) Adreno (TM) 530 Snapdragon 820 7.0
VLNQA00122 Samsung Galaxy S9 (SM-G960F) Mali-G72 Exynos 9 Series 9810 8.0.0
VLNQA00153 Google Pixel XL (Pixel XL) Adreno (TM) 530 Snapdragon 821 OS 9
iPhone XS Max A12 12.0
iPad Pro 10.5” A10X 10.3.3
iPhone 6S A9 11.0
iPhone 8Plus A11 12.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
- Inspector window's ObjectFields are not updating correctly
- Linker error when building with the MRTK Graphics Tools package and Managed Stripping Level is set to High
Add comment