Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0f2
Issue ID
1071287
Regression
No
[Android] Texture being misread in follow up blit on Adreno 630 when blitting zero alpha into texture
To reproduce:
1. Open user's attached project
2. Build for Android
3. Observe the build on mobile device with Adreno 630
Expected: blitted texture is black - zero alpha texture is read
Actual: blitted texture is white - zero alpha texture misread
Reproduced in: 2017.2.3p3, 2017.4.9f1, 2018.1.9f1, 2018.2.4f1, 2018.3.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2019.3.X):
Won't fix: Driver shader optimization issue, drivers fixed for latest devices.