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Issue ID




[Android] Texture being misread in follow up blit on Adreno 630 when blitting zero alpha into texture

Mobile Graphics


To reproduce:
1. Open user's attached project
2. Build for Android
3. Observe the build on mobile device with Adreno 630

Expected: blitted texture is black - zero alpha texture is read
Actual: blitted texture is white - zero alpha texture misread

Reproduced in: 2017.2.3p3, 2017.4.9f1, 2018.1.9f1, 2018.2.4f1, 2018.3.0a9

  1. Resolution Note (2019.3.X):

    Won't fix: Driver shader optimization issue, drivers fixed for latest devices.

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