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[Vulkan][Android] Black screen appears immediately after launching an em...
Repro steps: 1. Create a new project 2. Switch build target to Android 3. Make sure Vulkan is used as graphics API 4. Build and run ... Read more
[Android][OpenGLES] Applicaftion crashes when rendering a shader on devi...
Repro steps: 1. Open attached project 2. Run and build on Android Actual: App crashes after the splash screen Reproducible with:... Read more
[Android] 'Platform does not support compute shaders' errors thrown in P...
Repro steps: 1. Open attached project 2. Switch platform to Android 3. Enter Play Mode and observe the Play Mode and the Console A... Read more
[Android] Crash in mecanim::skeleton::Skeleton::Transfer when loading ad...
To reproduce: 1. Download attached project from https://drive.google.com/file/d/1nU6npyx2s3Jg2nkqvm-9Bqp3A7NxlgWJ/view?usp=sharing 2... Read more
[Android][GLES] Setting blend shape weight on one object adjusts the val...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Use the sliders to change the blendshape values Actual: From t... Read more
[iOS] Debug .pdb files are added to iOS release builds
How to reproduce: 1. Open the user-supplied project 2. Build on iOS 3. Open the build on Xcode 4. Navigate to Data > Managed and obs... Read more
'PlayerSettings' cannot be found when building on Mobile
Steps to reproduce: 1. Open User-supplied project 2. Build on Android/iOS Expected: the build succeeds Actual: the build fails due ... Read more
[Android] Minimum API Level and Target API Level lists are empty when th...
Steps to reproduce: 1. Download a new version with Android support 2. Upon launching this version, disconnect the Internet 3. Create... Read more
[Android][ARMv7] Cannot establish connection using System.Net.WebSockets...
How to reproduce: 1. Open the attached "advapi32_test_project.zip" Project 2. The project by default is set to be ARMv7, so add ARM6... Read more
Editor uses path to Android SDK which was set manually even when flagged...
To reproduce: 1. Open the user's attached project 2. Have Android SDK in an external location 3. Set the path to that external Andro... Read more
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