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1
votes
Not Reproducible

[TextMeshPro][Addressables][Android] Large main thread spike on first re...

Mobile

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Jan 24, 2020

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Version/s: 2018.4, 2018.4.15f1, 2019.2, 2019.3, 2020.1

Repro steps:1. Open attached project2. If building to an android device remove the Oculus XR Plugin package3. Build and Run on Andro... Read more

0
votes
By Design

'PlayerSettings' cannot be found when building on Mobile

Mobile

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Jan 31, 2020

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Version/s: 2017.4, 2019.3.0f6, 2020.1

Steps to reproduce:1. Open User-supplied project2. Build on Android/iOS Expected: the build succeedsActual: the build fails due to P... Read more

0
votes
By Design

[Android] AudioMixer values get reset when switching audio output to a b...

Mobile

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Feb 03, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.0f6, 2020.1

Repro steps:1. Open attached project2. Build and Run on Android3. Press the Play button in the app An ambient sound starts playing 4... Read more

0
votes
Fixed
1
votes
By Design

[Android] Release build fails when having a buildscript block in mainTem...

Mobile

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Dec 19, 2019

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.0f3, 2020.1

Repro steps:1. Open QA attached project "repro_1206643"2. Try to make a release build for Android Actual: Build fails Reproducible w... Read more

1
votes
Fixed

Empty lines between logs are being logged when logging errors, warnings ...

Mobile

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Apr 29, 2021

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Version/s: 2020.2.0a3, 2020.3, 2020.3.6f1, 2021.1, 2021.2

Steps to reproduce:1. Open the attached project "1332622.zip"2. Attach Android device3. Build and run the "SampleScene" scene4. Open... Read more

0
votes
Duplicate

[iOS] Storyboard switches to portrait after a second when the device ori...

Mobile

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May 11, 2020

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Version/s: 2018.4, 2018.4.22f1, 2020.2

How to reproduce:1. Open the attached Storyboard.zip project2. Build for iOS and deploy the Xcode project to the device Expected: St... Read more

8
votes
Fixed

[iOS] Swift plugin causes Xcode errors "Umbrella header not found" and "...

Mobile

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Feb 12, 2020

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Version/s: 2019.3.0a2, 2019.3.0f6

How to reproduce:1. Open the user-supplied project on Unity 2019.32. Build for iOS and make sure Swift Language Version is set to 4 ... Read more

0
votes
Fixed

Symbolink Sources fail to export when building for Android

Mobile

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Feb 26, 2020

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Version/s: 2019.3, 2020.1, 2020.2

Steps to reproduce:1. Open Editor2. Put some java source files ((example attached in the edit) under 'Assets' folder3. Go to 'Build ... Read more

0
votes
Fixed

[iOS] CoreLocation.framework is not automatically exported to build when...

Mobile

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Feb 24, 2020

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Version/s: 2017.4, 2019.3.0f3, 2020.1

How to reproduce:1. Open the user-supplied project2. Build for iOS and attempt to deploy the build onto a device on Xcode3. Observe ... Read more

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