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0
votes
Fixed

[iOS][Xcode] Stack traces miss frames on iOS with IL2CPP and "Run in Xco...

Mobile

-

Jan 12, 2017

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Version/s: 5.5.0f3

Reproduction Steps: 1. Open "StackTraceTest" project 2. Open build settings 3. Set "Run in Xcode as" to "Release" 4. Build and deplo... Read more

0
votes
Fixed

[Regression] OnMouseDown does not react to touch input

Mobile

-

Jan 21, 2017

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Version/s: 5.6.0b4

How to reproduce: 1. Open user provided project 2. Build and run on device 3. Start the game 4. Click on the cactus in the top left ... Read more

0
votes
Fixed

[Android] Input.deviceOrientation doesn't return orientation of the device

Mobile

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Dec 16, 2016

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Version/s: 5.5.0f3

How to reproduce: 1. Open the attached "862093orientation.zip" project 2. Build and run on android device 3. Run the app keeping the... Read more

0
votes
By Design

[Android] UI gets corrupted if scene doesn't have camera on Adreno GPU d...

Mobile

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Feb 06, 2017

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Version/s: 5.6.0b7

How to reproduce: 1. Open the attached project 2. There is a scene which has UI button set to Screen Space - Overlay and Main Camera... Read more

2
votes
Fixed

[Android] App crashes when trying to play WebCamTexture with denied came...

Mobile

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Feb 04, 2017

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Version/s: 5.5.1f1

How to reproduce: 1) Open the attached project 2) Build and run on Android device 3) Upon app launch, deny camera permission 4) Clic... Read more

0
votes
Fixed

[Android] Handheld.PlayFullScreenMovie does not enter full immersive mode

Mobile

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Feb 07, 2017

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Version/s: 5.5.1f1

How to reproduce: 1. Open attached project 2. Build 'Test' scene on android device 3. Press 'Full' in app 4. Notice the navigation ... Read more

0
votes
Duplicate

[Mobile] [UI] InputField's characterLimit is handled not by the native d...

Mobile

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Feb 06, 2017

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Version/s: 5.4.2f2

Reproduction Steps: 1. Open "Test" project 2. Build and deploy to mobile device 3. Select InputField 4. Write something Note: Limit ... Read more

0
votes
Won't Fix

[Gles3][Adreno] Custom shaders are not rendered on some Adreno devices

Mobile

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Dec 15, 2016

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Version/s: 5.5.0f3

How to reproduce: 1. Open the attached project 2. Make sure that graphics API is set to Gles 3 3. Build and run on Android device Re... Read more

0
votes
Not Reproducible

Memory and GPU usage increase on versions 5.5 and 5.6

Mobile

-

Jan 16, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open User's projects 2. Build to iOS 3. Deploy to device 4. Look at Debug navigator 5. Look at memory usage ... Read more

3
votes
Fixed

[Regression] Unable to find OVRPlugin thrown in logcat even when plugin ...

Mobile

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Feb 06, 2017

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Version/s: 5.5.1f1

How to reproduce: 1. Open user attached project 2. Add device's osig 3. Build on device with Oculus support Expected result: App la... Read more

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