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0
votes
Fixed

[Android] ApplicationId is not being provided in the build.gradle

Mobile

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Mar 07, 2017

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Version/s: 5.5.2p1

How to reproduce: 1. Open the attached project "AndroidPluginTest.zip" - it has play-services-measurement-8.4.0.aar which contai... Read more

8
votes
Fixed

[iOS] Some icons are not generated in built Xcode project when Target De...

Mobile

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Mar 07, 2017

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Version/s: 5.5.1p3

When Target Device is set to 'iPhone Only' in iOS PlayerSettings, some small icons are missing in Xcode project. Steps to reproduce... Read more

0
votes
By Design

Build fails because PlayerSettings.applicationIdentifier is not set via ...

Mobile

-

Feb 10, 2017

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Version/s: 5.6.0b7

*Repo steps for command line:* 1.1 Download the attached project 1.2 Delete all but "Assets" folder in the project (This is a requir... Read more

0
votes
Fixed

[iOS] local notifications aren't cleared on iOS10

Mobile

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Feb 26, 2017

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Version/s: 5.4.2f2

Steps to reproduce: 1. Open User's attached project 2. Build for iOS 3. Run on iOS10 device 4. On device: go to home screen (hit th... Read more

0
votes
Fixed

[iOS] Accelerometer x input gets reversed after a landscape Unity Ad plays

Mobile

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Mar 24, 2017

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Version/s: 5.5.1p3

Reproduction step: 1. Open the attached "AccelerometerTestProject02"(04/01/2017) project. 2. Build and run it for iOS device. 3. Hol... Read more

5
votes
Fixed

[iOS] Awake-Start order is different when loading multiple scenes

Mobile

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Apr 05, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Open the attached "Str" project. 2. Build and run it for iOS. - Two scenes are combined, first scene loads a... Read more

0
votes
By Design

[Android] App crashes if you have it backgrounded and click a deep link ...

Mobile

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Mar 06, 2017

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Version/s: 5.5.1f1

How to reproduce: 1. Open user provided project 2. Build to device 3. Open the built app and then background/minimise it 4. Click a ... Read more

0
votes
Fixed

[Android] Apps can be tapjacked

Mobile

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Apr 04, 2017

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Version/s: 5.6.0f3

Android security issue: All views (e.g. GLSurfaceView) in the UnityPlayerActivity should have .setFilterTouchesWhenObscured(true) s... Read more

0
votes
Fixed

[Android] Crash in particle system on Vivante GC1000

Mobile

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Mar 29, 2017

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Version/s: 5.5.2p2

How to reproduce: 1. Open the attached project "ReproCrashTab3_2017-04-06.7z (4.5 MB) " 2. Build and run "TestSceneCrash" scene on S... Read more

0
votes
Won't Fix

[iOS][Shaders] Specific shaders doesn't show; give errors based on selec...

Mobile

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Apr 06, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Open the attached project. 2. Build and run it for iOS. - Notice the errors in the Editor console. - Notice... Read more

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