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0
votes
By Design

[Android] Depth texture is not readable in BlueStacks and some Android d...

Mobile

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Dec 04, 2018

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Version/s: 2017.4.5f1

Repro steps: 1. Open attached project 2. Build and Run on Android 3. Observe the display Actual: The blue depth texture is blank ... Read more

0
votes
Not Reproducible

[Android] [Vulkan] Application freeze using Vulkan graphics API

Mobile

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Dec 04, 2018

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Version/s: 2019.1.0a12

Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure that Vulkan is the only Graphics API in the Player ... Read more

0
votes
Fixed

NotImplementedException when calling XmlSerializationReader.ReadString (...

Mobile

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Dec 03, 2018

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Version/s: 2018.3.0a1, 2018.3.0b12, 2018.3.0f1, 2019.1.0a12

To reproduce: 1. Open users attached project "XGEN.zip" 2. Build for iOS 3. Deploy Xcode project to iOS device 4. Press button "Load... Read more

0
votes
By Design

[Android] SystemInfo.graphicsMemorySize returns different value dependin...

Mobile

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Nov 13, 2018

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Version/s: 2018.3.0b8

How to reproduce: 1. Open attached project "GraphicsMemorySize" (or use APK's attached and skip to the third part) 2. Build&Run to A... Read more

0
votes
Fixed

[Android][Vulkan] Transcoded video to H265 Crashes player

Mobile

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Dec 06, 2018

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Version/s: 2019.1.0a11

Steps to reproduce: 1. Open new project 2. Set up video player to output a Render Texture. 3. Set Render texture on Image on UI 4. S... Read more

0
votes
By Design

[Android] No warning when device support only Gles2, and Gles3 is the on...

Mobile

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Dec 11, 2018

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Version/s: 2019.1.0a12

Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Gles3 is the only Graphics API in the Player Settin... Read more

1
votes
By Design

[Android] "signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0000000...

Mobile

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Dec 04, 2018

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Version/s: 2018.3.0a1, 2018.3.0b12, 2019.1.0a1

Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Wait for the Rocket to get destroyed 4. Start rapidly tapp... Read more

0
votes
Fixed

[Android]Environment.TickCount returns negative value on 8.0 and above

Mobile

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Dec 12, 2018

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Version/s: 2018.3.0a5, 2018.3.0f1

To reproduce: 1. Open the attached project 2. Build and run on Android device Expected result: The tick value is positive Actual re... Read more

0
votes
Fixed

Android build fails when keystore or key password uses non-ASCII characters

Mobile

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Dec 14, 2018

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Version/s: 2019.1.0a11, 2019.1.0a12

How to reproduce: 1. Create a new project 2. Switch platform to android 3. Go to Player Settings -> Publishing settings 4. Open keys... Read more

0
votes
Fixed

Development build fails deploying because of unmatching signature when f...

Mobile

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Dec 14, 2018

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Version/s: 2019.1.0a12

How to reproduce: 1. Open the attached project 2. Switch to Android platform 3. Go to Publishing Settings 4. Open Keystore manager 5... Read more

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