Search Issue Tracker
Third Party Issue
Votes
2
Found in
2020.3
2021.1
2021.1.16f1
2021.2
2022.1
Issue ID
1355593
Regression
Yes
[Android] Android build fails when targeting SDK 31 and using Build-Tools 31.0.0
Reproduction steps:
1. Create an empty 3D project
2. Switch to Android platform and add the default sample scene
3. Change Target API Level to API Level 31
4. Add LauncherTemplate.gradle and MainTemplate.gradle in the Publishing Settings
5. In both files change the line "buildToolsVersion '**BUILDTOOLS**'" to "buildToolsVersion '31.0.0'"
6. Build for Android
Expected result: builds succeeds
Actual result: builds fails with the following error "Could not determine the dependencies of task ':launcher:compileReleaseJavaWithJavac'. Installed Build Tools revision 31.0.0 is corrupted. Remove and install again using the SDK Manager."
Reproduces on: 2020.3.15f2, 2021.1.16f1, 2021.2.0b4, 2022.1.0a4
Not reproducible on: 2019.4.29f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
Resolution Note (2022.1.X):
The issue is caused by Android Gradle Plugin incompatibility with build-tools 31.0.0. The same issue is reproducible with a project created in Android Studio 4.0.1 and 4.1.3 when build-tools 31.0.0 are installed.
Recommended solution is to use build-tools 30.0.2 or lower.