Search Issue Tracker
Third Party Issue
Votes
2
Found in
2020.3
2021.1
2021.1.16f1
2021.2
2022.1
Issue ID
1355593
Regression
Yes
[Android] Android build fails when targeting SDK 31 and using Build-Tools 31.0.0
Reproduction steps:
1. Create an empty 3D project
2. Switch to Android platform and add the default sample scene
3. Change Target API Level to API Level 31
4. Add LauncherTemplate.gradle and MainTemplate.gradle in the Publishing Settings
5. In both files change the line "buildToolsVersion '**BUILDTOOLS**'" to "buildToolsVersion '31.0.0'"
6. Build for Android
Expected result: builds succeeds
Actual result: builds fails with the following error "Could not determine the dependencies of task ':launcher:compileReleaseJavaWithJavac'. Installed Build Tools revision 31.0.0 is corrupted. Remove and install again using the SDK Manager."
Reproduces on: 2020.3.15f2, 2021.1.16f1, 2021.2.0b4, 2022.1.0a4
Not reproducible on: 2019.4.29f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Prefab save times when using Unity 2022.2 and higher
- Console displays error "UnityException: Creating asset at path Assets/Scenes/ .scenetemplate failed." during scene template saving
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
Resolution Note (2022.1.X):
The issue is caused by Android Gradle Plugin incompatibility with build-tools 31.0.0. The same issue is reproducible with a project created in Android Studio 4.0.1 and 4.1.3 when build-tools 31.0.0 are installed.
Recommended solution is to use build-tools 30.0.2 or lower.