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2
votes
Fixed

[iOS] RenderTexture applied to camera becomes black with objects using G...

Mobile

-

Dec 02, 2016

-

Version/s: 5.4.2p2

When using RenderTexture on camera and there are scene objects using GrabPass shader, the RenderTexture becomes black. Even with AA ... Read more

0
votes
Won't Fix

[iOS] On some devices Opaque Geometry draw calls are slower when Particl...

Mobile

-

Dec 01, 2016

-

Version/s: 5.4.2p3

Reproduction Steps: 1. Open project 2. Build to iOS 3. Open Xcode 8+ 4. Set GPU Frame Capture to Metal 5. Build app 6. Attach Debugg... Read more

0
votes
Fixed

[UWP][IL2CPP] Projects built with IL2CPP fail to build and deploy in VS ...

Mobile

-

Dec 08, 2016

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Version/s: 5.4.3f1

Steps to reproduce: 1. Create a new Unity project 2. Build WSA player with Universal 10 SDK, Target: Mobile using IL2CPP scripting b... Read more

0
votes
Fixed

[iOS] Opening app from URI crashes on iOS. "libc++abi.dylib: terminating...

Mobile

-

Dec 09, 2016

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Version/s: 5.5.0f3

Reproduction Steps: 1. Open User's project 2. Note user tests on Simulator. To test on device set Target SDK in Player Settings from... Read more

0
votes
Won't Fix

[Android] Input.touchCount returns 2 or less when more than 3 fingers t...

Mobile

-

Dec 08, 2016

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Version/s: 5.4.0f3

How to reproduce: 1. Create a new project and import the attached package to it 2. Build the project on Android 3. Put three fingers... Read more

2
votes
Duplicate

[Android] Resources and scene doesn't load when using split application ...

Mobile

-

Dec 07, 2016

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Version/s: 5.5.0f3

How to reproduce: 1. Open the attached project "LoadingBug.zip" 2. Make sure that Split Application binary is enabled in player sett... Read more

1
votes
By Design

[Mobile] Inconsistent touch input between iOS and Andoid; stable touch b...

Mobile

-

Dec 11, 2016

-

Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached "Archive" project. 2. Take a smaller dpi device with a bigger screen(It is easier to noti... Read more

0
votes
Fixed

[Gradle] Gradle build fails because of wrong keystore path in the genera...

Mobile

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Nov 25, 2016

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Version/s: 5.5.0b11

There is wrong keystore path in generated build.gradle using gradle build system on Windows, when the keystore path is manually edi... Read more

2
votes
Fixed

[Gradle] Building fails giving misleading HardcodedDebugMode error

Mobile

-

Dec 04, 2016

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Version/s: 5.5.0f3

How to reproduce: 1. Open the attached "857989GradleAndroidRes.zip" project 2. Set "Android" as the current target 3. Set "Gradle" ... Read more

0
votes
Fixed

[WSA][UWP] build&run fails on windows phone 10 with il2cpp with Exception

Mobile

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Dec 19, 2016

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Version/s: 5.4.4f1

Steps to reproduce: 1. Open any Unity project 2. Build&run on Windows Phone with Universal 10 SDK using IL2CPP scripting backend Ex... Read more

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