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[Android] [LWRP] A huge hiccup on Shader Parse once the scene is running
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to Gles2 3) Build and Run proje... Read more
[Android][Vulkan]Scene glitches out and app freezes whenever phone is in...
Steps to reproduce: 1. Open attached project 2. Make sure Vulkan API is selected 3. Build and run on specified devices 4. Turn phone... Read more
[iOS][Profiler][Editor] Unity crashes without Bug reporter when closing ...
Reproduction Steps: 1. Create new project 2. Build for iOS (development) 3. Deploy to an iOS device 4. Attach Unity profiler 5. Quit... Read more
Job system doesn't seem to use all cores on Samsung Galaxy Note 4
Steps to reproduce: 1. Open project "anim_vert_example.zip" 2. Build for device 3. Open up Unity Profiler and select TimeLine view. ... Read more
OnReceivedBroadcast not called on Android/iOs devices when acting as a c...
Steps to reproduce: 1. Open "SimpleRepo.zip" project 2. Build for device (Android/iOS) 3. Launch the build on the phone and go to pl... Read more
[Android] Exception is thrown when opening Player Settings using Mac Editor
How to reproduce: 1. Use or create a new project 2. Switch to the android platform 3. Click Edit > Project Settings > Player > Andro... Read more
Memory usage increases while switching application to background and bac...
To reproduce: 1. Open attached project 2. Build and run to Android device with the development build 3. From project folder copy OBB... Read more
[IL2CPP][Android] Crash on "AudioManager::ShutdownReinitializeAndReload...
Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device 3. Application crashes when the scene is ran Exp... Read more
Symbolink Sources fail to export when building for Android
Steps to reproduce: 1. Open Editor 2. Put some java source files ((example attached in the edit) under 'Assets' folder 3. Go to 'Bui... Read more
[TextMeshPro][Addressables][Android] Large main thread spike on first re...
Repro steps: 1. Open attached project 2. If building to an android device remove the Oculus XR Plugin package 3. Build and Run on An... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects