Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.1p3
Issue ID
966316
Regression
No
Job system doesn't seem to use all cores on Samsung Galaxy Note 4
Steps to reproduce:
1. Open project "anim_vert_example.zip"
2. Build for device
3. Open up Unity Profiler and select TimeLine view.
4. Deselect 'record'.
5. In the timeline, zoom in with the scroll bar on the 250 'AnimatorControllerPlayable.PrepareFrame' tasks until you can see which cores they are executing on.
6. Notice that the jobs are not executing on all 4 cores. Sometimes only 2, sometimes only 1, and the rest of the worker threads can idle.
To see expected results:
7. Press Play to run the project in the editor.
8.Select 'Profile Editor'.
9. In the timeline, zoom in with the scroll bar on the 250 'AnimatorControllerPlayable.PrepareFrame' tasks until you can see which cores they are executing on.
10. Notice that on PC the jobs are executing on all the cores.
Reproduced on: 5.6.5p4, 2017.1.3f1, 2017.2.1p2, 2017.3.0p3, 2018.1.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
Add comment