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[Android] 'Platform does not support compute shaders' errors thrown in P...
Repro steps:1. Open attached project2. Switch platform to Android3. Enter Play Mode and observe the Play Mode and the Console Actual... Read more
[Android] "EventSystems.StandaloneInputModule.ProcessTouchEvents" messag...
Reproduction steps:1. Open "1209550" project2. Build & Run for Android3. Press any UI Button4. Check the Logcat Expected Result:... Read more
[Android] UI overlaps throughout the screen on devices with Snapdragon S...
Repro steps:1. Open attached project2. Build and Run on Android3. Observe the display of the device Actual: UI is overlapping throug... Read more
[Android] Minimum API Level and Target API Level lists are empty when th...
Steps to reproduce:1. Download a new version with Android support2. Upon launching this version, disconnect the Internet3. Create a ... Read more
[TextMeshPro][Addressables][Android] Large main thread spike on first re...
Repro steps:1. Open attached project2. If building to an android device remove the Oculus XR Plugin package3. Build and Run on Andro... Read more
[Android][IL2CPP] App crashes during shutdown when starting a Java threa...
Repro steps:1. Open attached project2. Build and Run on Android3. Press the only button on the screen Actual: After a few seconds a ... Read more
[Android] Could not find error is thrown when exporting Unity project as...
Reproduction steps:1. Open the user-submitted project2. Export the project as a native Android application3. Open the project in And... Read more
Android crash when turning Android Minify to Proguard
Steps to reproduce:1. Open User-supplied project with Android platform2. In Project Settings -> Player -> Publishing Settings ... Read more
Xcode linker emits "Ignoring invalid debug info" warnings when archiving...
How to reproduce:1. Open the attached "1233645" Unity project2. Build the "SampleScene" Scene for iOS3. Open the Xcode project, navi... Read more
[Mobile] Heap Corruption crash in a malloc when launching an application
How to reproduce:1. Open the attached project2. Go to File-> Build Settings-> Switch to iOS Platform3. Build for iOS4. Open th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing