Search Issue Tracker
By Design
Votes
0
Found in
2019.2
2019.3
2020.1
2020.1.0a19
Issue ID
1209550
Regression
Yes
[Android] "EventSystems.StandaloneInputModule.ProcessTouchEvents" message is truncated to "...Even" when logging to console
Reproduction steps:
1. Open "1209550" project
2. Build & Run for Android
3. Press any UI Button
4. Check the Logcat
Expected Result: "UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents"
Actual Result: "UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEven"
Reproduced with: 2020.1.0a18, 2019.3.0f4, 2019.2.18f1
Did not reproduce on: 2018.4.15f1, 2017.4.36f1
Repro Devices:
VLNQA00099, Google Pixel XL (Pixel XL), Android 9, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00091, Google Pixel 2 XL (Pixel 2 XL), Android 10, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00262, Sony Xperia XZ Premium (G8141), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note:
The limitation is in the Android __android_log_print() function, tried calling it directly from scripting with same string and it got truncated at the same place, so limitations in our scripting layer, if any, are no stricter than of the actual backbone.