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[Linux] Splash screen is off-center when in full screen with resolutions...
Steps to reproduce:1) Create a new project.2) Build for Linux.3) Run the build with full screen and lower than current screen resolu... Read more
You cannot delete assets on a network drive in Linux
To reproduce (either do all a or all b steps):a1. Find a CIFS network share.a2. Mount it in linux, e.g. I used sudo mount -t cifs -o... Read more
[Linux Editor] Keyboard input is leaked to the editor when using shortcu...
Steps to reproduce1. Create a new project.2. In the Hierarchy window, create a Text gameObject.3. Select Text object.4. In the Inspe... Read more
[Linux Editor] Importing a project with MathNet library causes Unity to ...
1. Download & Open the project2. Observe the crash after import is done Stack trace:#0 0x007fa7667f2ac0 in funlockfile#1 0x007ff... Read more
[Linux] Player prefs keys cannot contain ampersand
-e: When you save a PlayerPrefs key with an ampersand in it in Linux, it cannot be loaded on the next session. -repro--Build appatch... Read more
Field of View is stuck on a small Game window in the corner when Cursor....
How to reproduce:1. Open user's attached project ('Nanoreno 2019.zip')2. Open Scene 'Level_Common' (Assets -> Game -> Scenes -... Read more
ShaderLab code generation depends on locale's decimal separator
Steps to reproduce:1. Set your locale to any that uses comma (,) as a decimal separator (for example, Spanish)2. Create a new Unity ... Read more
[Linux Editor] Editor is unresponsive when screen vsync in Nvidia X Serv...
Steps to reproduce:1. Create an empty project2. Add a cube to the scene3. In Scene Window, scroll to zoom in/out Result: Zooming is ... Read more
[Linux] controller mapping not matching other platforms
-e: see title, 360 controller mapping is different from windows standalone and editor -repro:--open attached project on windows--run... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes