Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
6000.0.62f1
6000.2.13f1
6000.3.0f1
6000.4.0a5
6000.5.0a1
Issue ID
UUM-127188
Regression
No
[Linux] Screen.SetResolution immediately applies windowed resolution when switching from Fullscreen to Windowed mode
Reproduction steps:
1. Make sure no external monitors are connected and only one display is used for testing
2. Open the attached “Resolution Bug.zip” project
3. Build and Run the project (File > Build and Run)
4. In the Player, enable the “Fullscreen” checkbox (if not enabled by default)
5. In the resolutions dropdown, select the lowest available resolution in the list (e.g., 960x540 or 1280x800, depending on monitor)
6. Disable the “Fullscreen” checkbox
7. Observe the resolution of the Player
Expected result: The Player window retains the previous full-screen resolution and Screen.width/Screen.height reflect that (e.g. 960x540 or whatever was set in the 5th step)
Actual result: The Player window immediately switches to a different resolution (e.g. 1920x1080 or whatever the first windowed resolution option is)
Reproducible with: 6000.0.62f1, 6000.2.13f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a1
Reproducible on: Ubuntu 25.04
Not reproducible on: no other environment tested
Note:
- See Internal Notes for more context
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Add comment