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[presets] 'Bundle Identifier' field in Player Settings no longer works f...
Steps to reproduce: 1. Create a new project with Unity 2020.22. Switch to iOS3. Go to player settings, locate 'Bundle Identifier' fi... Read more
[iOS] Screen.safeArea value on Awake differs from the value on Start if ...
To reproduce: 1. Download attached project "Test_SafeArea.zip" and open in Unity2. Open "SampleScene" scene3. Build for iOS4. Deploy... Read more
[iOS] When "Hide status bar" is enabled in Xcode settings safeArea is ca...
To reproduce:1. Open attached project "repro.zip"2. Build for iOS3. Deploy the Xcode project to an iOS device Expected result: safeA... Read more
[iOS] Timeline/PlayableDirector stops working in builds for iOS when usi...
How to reproduce:1. Open the "SampleScene" from the attached project "Timeline.zip"2. Press play and notice that the cube is moving3... Read more
[iOS] App crashes silently on Devices which have 9.3.5 iOS version when ...
To reproduce: 1. Download attached project "iOS BinaryReader Crash.zip" and open in Unity2. Open "SampleScene" scene3. Build for iOS... Read more
[iOS] NPOT textures without compression uses more memory than a regular ...
To reproduce:1. Open users attached project "test.zip"2. Open "SampleScene.unity" scene3. Select the Main Camera game object from th... Read more
[iOS] Delayed touch near edges
To reproduce:1. Open users attached project "AstroEvade_iPhone.zip"2. Build for iOS3. Deploy the Xcode project to an iOS device4. On... Read more
[iOS] Social.localUser.Authenticate() is not called when user is not aut...
How to reproduce:1. Open the attached 'New Unity Project.zip' project2. Switch Platform to iOS in Build Settings3. Build for iOS and... Read more
[iOS] SystemInfo.systemMemorySize sometimes reports Physical Memory unde...
SystemInfo.systemMemorySize uses sysctl to get Physical Memory size on iOS but sysctl has not been working since iOS 9 due to Privac... Read more
[2019.1][iOS][GLES2] Crash at TransformVerticesInnerLoop if Dynamic Batc...
To reproduce:1. Open users attached project "TestProject.zip"2. Open "TestScene.unity" scene3. Build for iOS4. Deploy the Xcode proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open