Search Issue Tracker
Fixed in 2019.3.X
Votes
2
Found in
2017.4.16f1
2017.4.24f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1144368
Regression
Yes
[iOS] Screen.safeArea value on Awake differs from the value on Start if "Show splash screen" option is disabled
To reproduce:
1. Download attached project "Test_SafeArea.zip" and open in Unity
2. Open "SampleScene" scene
3. Build for iOS
4. Deploy the Xcode project to iOS Device
5. Check green GUI texts positioning on top of the screen
Expected: The values on Awake and on Start are the same
Actual: Those two values are different
Notes:
- This issue happens only on the newest iOS devices
Tested with:
- iPad Pro 12.9’ 2018, iOS: 12.1 - Reproduced
- iPhone XS, iOS: 12.0 - Reproduced
- iPhone 8 Plus, iOS: 12.0 - Not Reproduced
- iPhone 7 Plus, iOS: 12.0 - Not Reproduced
Reproduced on Unity 2017.4.16f1, 2017.4.26f1, 2018.3.14f1, 2019.1.0f2, 2019.2.0a13 and 2019.3.0a1
Not reproduced on Unity 2017.4.15f1
Regression on Unity 2017.4.16f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input from the "Backslash" key is not detected in the Web Player when using the Japanese 106/109 key keyboard
- High "Total" value of the "TerrainManager.CullAllTerrains" when generating terrain
- UI Layout rebuild triggered by a rounding error when using TextMesh Pro
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos
Add comment