Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
1
Found in
2020.2.0b7
Issue ID
1284759
Regression
Yes
[presets] 'Bundle Identifier' field in Player Settings no longer works for iOS
Steps to reproduce:
1. Create a new project with Unity 2020.2
2. Switch to iOS
3. Go to player settings, locate 'Bundle Identifier' field
4. Notice it's now greyed out by default and is generated out of 'Company Name' and 'Product Name' fields
5. Toggle 'Override Default Bundle Identifier' checkbox
6. Change the bundle ID to something else
7. Make an iOS build
8. Open Xcode project
Expected result: Bundle ID in 'Signing & Capabilities' tab should be set to whatever you entered in step 6
Actual result: Bundle ID is still the same as the default one generated from Company & Product names
To add to that, 'Bundle Identifier' field works even worse when upgrading a project from older Unity versions - bundle ID always stays set to whatever was set in the previous version, you can't change it via current editor at all.
Reproduced with: 2020.2.0b5, 2020.2.0b7, 2021.1.0a1
Not reproducible with: 2019.4.11f1, 2020.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console displays error "UnityException: Creating asset at path Assets/Scenes/ .scenetemplate failed." during scene template saving
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
- Inspector window's ObjectFields are not updating correctly
Add comment