Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
1
Found in
2020.2.0b7
Issue ID
1284759
Regression
Yes
[presets] 'Bundle Identifier' field in Player Settings no longer works for iOS
Steps to reproduce:
1. Create a new project with Unity 2020.2
2. Switch to iOS
3. Go to player settings, locate 'Bundle Identifier' field
4. Notice it's now greyed out by default and is generated out of 'Company Name' and 'Product Name' fields
5. Toggle 'Override Default Bundle Identifier' checkbox
6. Change the bundle ID to something else
7. Make an iOS build
8. Open Xcode project
Expected result: Bundle ID in 'Signing & Capabilities' tab should be set to whatever you entered in step 6
Actual result: Bundle ID is still the same as the default one generated from Company & Product names
To add to that, 'Bundle Identifier' field works even worse when upgrading a project from older Unity versions - bundle ID always stays set to whatever was set in the previous version, you can't change it via current editor at all.
Reproduced with: 2020.2.0b5, 2020.2.0b7, 2021.1.0a1
Not reproducible with: 2019.4.11f1, 2020.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "DrawDepthNormalPrepass" exceptions are thrown in Editor when Ctrl key is held with specific renderer settings
- Script file name changes do not display in Editor when Compiler errors are present
- Sprites are not rotating with bones when the Sprite type is Unlit
- Crash on TransferField_NonArray<YAMLRead,Converter_String> when opening a specific project
- Missing page when opening reference for Panel Text Settings
Add comment