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Duplicate
Votes
2
Found in
2018.3.0a2
2018.3.14f1
2019.1.0a1
2019.2.0a1
Issue ID
1155647
Regression
Yes
[2019.1][iOS][GLES2] Crash at TransformVerticesInnerLoop if Dynamic Batching is enabled and Read/Write is disabled on a mesh
To reproduce:
1. Open users attached project "TestProject.zip"
2. Open "TestScene.unity" scene
3. Build for iOS
4. Deploy the Xcode project to iOS device
Expected result: the app is deployed and opened
Actual result: app crashes at TransformVerticesInnerLoop<true, false, false>() [inlined] MultiplyPoint3 at Matrix4x4.h:312:30
Reproduced on:
2018.3.0a2 2018.4.1f1 2019.1.4f1 2019.2.0a10
Not reproduced on:
2018.2.21f1 2018.3.0a1 2019.2.0a11 2019.3.0a3
Device reproduced on:
iPod touch 5th gen iOS 9.3.5 A5
iPad mini iOS 9.3.5 A5
iPhone 5C iOS 9.3.2 A6
iPhone 5 iOS 10.1.1 A6
iPad mini 2 iOS 11.4.1 A7
iPhone 8 Plus iOS 12.0 A11
iPod Touch 6th gen iOS 10.2.1 A8
Notes:
- On 2017.4 prefabs are broken
- If Read/Write Enabled is enabled on ShipF.fbx or Dynamic Batching is disabled in the Player Settings then the app doesn't crash
- Doesn't crash on Android
VLNQA00270, Samsung Galaxy S10e (SM-G970F), Android 9, CPU: Exynos 9 9820, GPU: Mali-G76
- Doesn't crash with Metal and OpenGLES3 on supported phones
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