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After a script is deleted, it is impossible to see the 'Missing Behavior' component to remove it from game objects it was assigned t... Read more
Steps to reproduce: 1. Open a new project 2. Create a script with an abnormally long name 3. Select an object and select Add Compone... Read more
To reproduce: 1. In Project window, create a new material 2. In material's Inspector window, check Emission parameter 3. Expand newl... Read more
How to reproduce: 1. Create new empty project 2. Create UI > (Select any element) 3. Disable UI element in Inspector window 4. Press... Read more
To reproduce: 1. Create new Unity project, create 2 lights 2. Make sure light have different baking method set (for example: one b... Read more
To reproduce: 1. Open project attached by the user 2. Switch platform to iOS 3. Edit-> Project Settings -> Player and select .NET 4... Read more
How to reproduce: 1. Open attached Unity project "930502-Repro" 2. Select Assets --> Rock_Ground in the Project window 3. Press help... Read more
IndexOutOfRangeException when adjusting sprite's compression quality 1. In Assets, right click > Create > Sprites > Square (choice ... Read more
To reproduce: 1. Open new project 2. Create 2 or more prefabs from any standard objects 3. In Project window, holding ctrl, select c... Read more
Steps to repro: 1. Open attached project; 2. In the Project folder multiselect four .spm prefabs by shift-clicking on them; 3. In t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- New animation clips are not imported correctly when re-importing a fbx file
- Editor freezes when recompiling scrips in Play Mode
- Shuriken particles depth offset is not working(has no affect) when 'Renderer Alignment' is set to 'View'
- [InputSystem] InputSystem is not initialized when run in `-batchmode`
- Assertion failed on expression: 'rs->textureID == realRS->textureID'