Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.1.0a22
2020.1.0b9
2020.2
Issue ID
1246165
Regression
Yes
[OSX] Memory leak occurs when cursor is hovered over multiple Inspector windows
How to reproduce:
1. Open the "1246165" project and select "Main Camera" in the "New Scene" Scene
2. Make sure the Camera component is visible in the Inspector windows
3. Hover the cursor over the Inspector windows/Camera components
Expected result: a memory leak does not occur
Actual result: memory slowly increases as the cursor is moved over the Inspector windows
Reproducible with: 2020.1.0a22, 2020.1.0b9, 2020.2.0a1, 2020.2.0a11
Not reproducible with: 2018.4.23f1, 2019.3.15f1, 2020.1.0a21, 2020.1.0b10, 2020.1.0b10, 2020.2.0a12, 2020.2.0a13
Notes:
1. The Inspector needs to be docked in the Editor for the memory leak to occur.
2. The leak is more noticable when multiple Inspectors are docked in the Editor and the inspected object has an unfolded Camera component.
3. Reproducible in these versions:
3.1. 2020.1.0a22-2020.1.0b9
3.2. 2020.2.0a1-2020.2.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a12