Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2021.1.0a1
Issue ID
1349756
Regression
Yes
[Editor] LOD Group triangle count is inaccurate for sub-meshes
1. Set a mesh with submeshes as your LOD Mesh
2. Check the triangle count in the LOD Inspector
Actual result: the triangle count is shown for only one submesh
Expected result: cumulative triangle count from all submeshes is shown
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment