Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2021.1.0a1
Issue ID
1349756
Regression
Yes
[Editor] LOD Group triangle count is inaccurate for sub-meshes
1. Set a mesh with submeshes as your LOD Mesh
2. Check the triangle count in the LOD Inspector
Actual result: the triangle count is shown for only one submesh
Expected result: cumulative triangle count from all submeshes is shown
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Add comment