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Editor slows down when selecting a script with the [HideInInspector] att...
Reproduction steps:1. Open the attached "UIElementBindingSlowdown" project2. Open "Assets/Scenes/SampleScene" scene3. Enter the Play... Read more
UnityEngine.MinAttribute is not restricting the value of a variable when...
To reproduce:1. Open attached project ("case_1183703.zip")2. Open "Test" Game Object from Hierarchy3. In the Inspector window try to... Read more
Selecting a different Polygon collider when already editing one does not...
How to reproduce:1. Open the attached "PolygonColliderEdit.zip" project and enter "SampleScene"2. In the Hierarchy, select "Polygon1... Read more
Game Object static toggle text crops when static toggle is ticked after ...
How to reproduce:1. Create a new project2. Open SampleScene scene3. Select any Game Object in Hierarchy and create a prefab from it ... Read more
Selecting a GameObject with Scripts that have a lot of data in Serializa...
How to reproduce:1. Open attached project2. Open Inspector3. Select Main Camera in Hierarchy Expected result: Everything is rendered... Read more
[MacOS] Invalid script warning in the Prefab Override dropdown gets cut off
Steps to reproduce: 1. Open the attached project2. Go to SampleScene.unity3. Select the Cube prefab in the Hierarchy4. Click on the ... Read more
NullReferenceException is thrown in Play mode when GO Properties window ...
Reproduction steps:1. Open the attached project ("1371833_22.1.0a16.zip")2. Open "SampleScene"3. Right-click Canvas in the Hierarchy... Read more
Inspector Property field text alignments are inconsistent
Reproduction steps:1. Open the attached project "1194487"2. In the Hierarchy, select "Main Camera" Expected result: All Property fie... Read more
Inspector window fails to update when saving a Script with 'Recompile Af...
Steps to reproduce:1. Open QA-submitted project2. Open Scene "Sample Scene"3. Select either of the two objects in the Hierarchy and ... Read more
Enum values can't be changed in the Inspector when saving them in a Scri...
How to reproduce:1. Open the user attached project2. Create a Scriptable Object asset via Assets -> Create -> Enum Test3. Open... Read more
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