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UnityEngine.MinAttribute is not restricting the value of a variable when...
To reproduce: 1. Open attached project ("case_1183703.zip") 2. Open "Test" Game Object from Hierarchy 3. In the Inspector window try... Read more
Selecting a different Polygon collider when already editing one does not...
How to reproduce: 1. Open the attached "PolygonColliderEdit.zip" project and enter "SampleScene" 2. In the Hierarchy, select "Polygo... Read more
Game Object static toggle text crops when static toggle is ticked after ...
How to reproduce: 1. Create a new project 2. Open SampleScene scene 3. Select any Game Object in Hierarchy and create a prefab from ... Read more
[Editor] Material Selector gets Material Selected only with first selection
Steps to reproduce: 1. Create a new project 2. Create a default material 3. Duplicate it a few times 4. Create a sphere and open the... Read more
Selecting a GameObject with Scripts that have a lot of data in Serializa...
How to reproduce: 1. Open attached project 2. Open Inspector 3. Select Main Camera in Hierarchy Expected result: Everything is rend... Read more
Inspector does not allow Multi-object editing after adding a CanEditMult...
Steps to reproduce: 1. Download and open the project "RefProject.zip" 2. Open Assets/SampleScene.unity 3. Select all the "Gradient" ... Read more
NullReferenceException is thrown in Play mode when GO Properties window ...
Reproduction steps: 1. Open the attached project ("1371833_22.1.0a16.zip") 2. Open "SampleScene" 3. Right-click Canvas in the Hierar... Read more
Inspector Property field text alignments are inconsistent
Reproduction steps: 1. Open the attached project "1194487" 2. In the Hierarchy, select "Main Camera" Expected result: All Property ... Read more
Inspector window fails to update when saving a Script with 'Recompile Af...
Steps to reproduce: 1. Open QA-submitted project 2. Open Scene "Sample Scene" 3. Select either of the two objects in the Hierarchy a... Read more
Enum values can't be changed in the Inspector when saving them in a Scri...
How to reproduce: 1. Open the user attached project 2. Create a Scriptable Object asset via Assets -> Create -> Enum Test 3. Open th... Read more
All about bugs
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