Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a12
2019.3.0b2
2020.1.0a1
Issue ID
1182038
Regression
Yes
Selecting a different Polygon collider when already editing one does not cancel edit mode
How to reproduce:
1. Open the attached "PolygonColliderEdit.zip" project and enter "SampleScene"
2. In the Hierarchy, select "Polygon1"
3. In the Inspector, click the Edit Collider button in the Polygon Collider 2D component
4. In the Hierarchy, select "Polygon2"
Expected results: The editing of "Polygon1" is canceled
Actual results: The editing of "Polygon1" is still active, even though "Polygon2" is selected
Reproducible with: 2019.3.0a12, 2019.3.0b3, 2020.1.0a5
Not reproducible with: 2017.4.32f1, 2018.4.9f1, 2019.2.7f1, 2019.3.0a6
Could not test with 2019.3.0a7-2019.3.0a11, because the Edit Collider button was missing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MemoryProfiler::GetAllocationRoot when entering Play mode on a specific project
- Video Player preview is not shown when Inspector preview is converted to Floating Window
- “Cut”, “Copy”, “Duplicate”, “Rename”, “Delete” and other options are not greyed out and active when nothing in the Editor is selected and does nothing when pressed
- Invalid signature package console message is not visible after package import when Console has 'Clear on Recompile' setting enabled
- Cannot interact with GameObjects in the Hierarchy window by using shortcuts or edit menu when selecting a GameObject in the Hierarchy with a “Select” window opened
Add comment