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[Input System] MultiplayerEventSystem throws a warning when more than on...
Reproduction steps: 1. Open the attached "Multiplayer input" project 2. Open Assets/Scenes/SampleScene 3. Enter Play Mode 4. Observe... Read more
[GameView] Input works properly only on one of multiple GameView
Repro steps: 1) Open the project(N.B. don't close any windows, just drag them, so you could see console and both Game Views 2) Attac... Read more
Input.GetButton returns false on level change, when button is still held...
How to reproduce: 1. Open attached project (case 739214.zip) 2. Open scene Scenes/Main.unity - Scene contains a green Plane with a... Read more
The left mouse button remains held when focusing the Player by. clicking...
How to reproduce: 1. Open the attached “InputSystemBug_Source.zip” project 2. Open the “SampleScene” Scene 3. Build And Run 4. Left-... Read more
The cursor is visible when using CursorLockMode.Locked in the standalone...
Steps to reproduce: 1. Download 1177531_repro.zip 2. Add "SampleScene" to build settings and build a standalone player 3. Launch pla... Read more
Mouse Input is not detected correctly when pressing in the Game view aft...
How to reproduce: 1. Open the "TestInput.zip" project 2. Open the "SampleScene" Scene 3. Make sure the Console window is visible 4. ... Read more
Input.GetKey(Keycode.LeftAlt) doesn't return true when left alt is press...
Steps to reproduce: 1. Open attached project 2. Create an empty gameObject in the Hierarchy 3. Attach "LeftAltBehavior" script to it... Read more
[3dConnexion] input value is not 0 with a stationary input position in a...
Reproduction steps: 1. Setup and connect 3dConnextion device. 2. Open and run attached project. 3. Notice that input values are 0. 4... Read more
Input lag on macOS 12.3.1 when the native touchpad input system is used
Reproduction steps: 1. Open the attached project 2. Open the "SampleScene" and enter the Play mode 3. Drag 2 fingers in circles on t... Read more
Multiline Keyboard on iOS devices looks weird
1. Run on some iOS device script that opens device`s keyboard with multiline: keyboard = TouchScreenKeyboard.Open("", TouchScreenKey... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL