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3
votes
Fixed

Input.GetKey(Keycode.LeftAlt) doesn't return true when left alt is press...

Input

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Sep 22, 2016

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Version: 5.5.0b4

Steps to reproduce: 1. Open attached project 2. Create an empty gameObject in the Hierarchy 3. Attach "LeftAltBehavior" script to it... Read more

0
votes
Postponed

Trigger input value is 0 on startup on OSX but becomes -1 after pressing...

Input

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Sep 04, 2016

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Version: 5.4.0f3

Controller trigger input is treated differently across different platforms - on OSX the default value of triggers is 0, but after th... Read more

0
votes
Fixed

Gyro.Gravity reads zero on iOS devices

Input

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Sep 11, 2016

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Version: 5.5.0b2

1. Open user attached project 2. Build and deploy to iOS device 3. Text should render value of Gyro.Gravity.x, but it reports 0. ... Read more

0
votes
Fixed

Unity is registering inputs while loading and applies them on a first fr...

Input

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Sep 04, 2016

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Version: 5.5.0b1

Reproduction steps: 1) Open "case_828824_Repro.zip" project 2) Build and run "asd" scene on any Android device 3) Tap Unity's loadin... Read more

0
votes
Postponed

Incorrect input from Input.GetAxis with 3dconnexion Spacenavigator

Input

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Jul 22, 2016

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Version: 5.3.5f1

Reproduction steps: 1. Setup and connect 3dConnextion device. 2. Open and run attached project. 3. Move the object with arrow keys 4... Read more

0
votes
Won't Fix

alt+Enter doesn't update window boundaries when Cursor.lockstate is conf...

Input

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Aug 17, 2016

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Version: 5.3.4f1

Steps to reproduce: 1. Open attached project "cursorbug.zip" 2. Open "testScene" 3. Add "testScene" to build settings 4. Build and r... Read more

1
votes
Won't Fix

GetButtonDown() keeps getting triggered when a button is held and scene ...

Input

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Aug 11, 2016

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Version: 5.3.5f1

Steps to reproduce: 1. Open attached project "repro_project.zip" 2. Open "0" scene 3. Press Play 4. Press and hold "E" key (there's ... Read more

0
votes
Duplicate

Gamepad vibration script keeps crashing editor in play mode

Input

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Jul 19, 2016

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Version: 5.3.5f1

How to reproduce: 1. Open the attached project and "level 1" scene in it. 2. Play the scene and observe the crash. Reproducible: ... Read more

2
votes
Won't Fix

Input.mousePosition is not reporting negative values after going out of ...

Input

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Jul 13, 2016

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Version: 5.3.5f1

1. Open User attached project & play Test scene 2. Be sure that Maximize on Play option is checked and aspect ratio is set to 16:9 3... Read more

0
votes
Fixed

[Win] First time calling SystemInfo.deviceModel when game is maximized o...

Input

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Jun 22, 2016

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Version: 5.3.5f1

How to reproduce: 1. Open the attached "ExceptionTest808191.zip" project 2. Open "0_Main_Menu" scene 3. In Game view select "Maximiz... Read more

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