Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
2
Found in
2020.2.0a16
2020.2.1f1
2021.1
2021.2
Issue ID
1303961
Regression
Yes
[Input System] MultiplayerEventSystem throws a warning when more than one MultiplayerEventSystem is active
Reproduction steps:
1. Open the attached "Multiplayer input" project
2. Open Assets/Scenes/SampleScene
3. Enter Play Mode
4. Observe the console window
Expected result: No warnings appear in the console window
Actual result: Warnings for having 2 Event Systems appear
Reproducible with: 2020.2.0a16, 2020.2.1f1, 2021.1.0b2, 2021.2.0a1
Not reproducible with: 2019.4.18f1, 2020.2.0a15
Can't test: 2018.4 (package version old)
Note:
- The MultiplayerEventSystems seem to work as expected, just the warnings are not expected
- Seems to be a regression in the EventSystem class, not the Input System package
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering orbs appear when using RenderTargetHandle
- UsePass for ShaderLabShader is ignored and GameObjects are not rendered when SRPBatcher is enabled
- Animated model translated down when interrupting a transition
- UI Toolkit text splits when changing PanelSettings scale
- Error "NullReferenceException" is thrown when selecting folders from the folder panel or closing the folder panel with EditorUtility.OpenFolderPanel() in use
Resolution Note (fix version 2021.1):
Fixed in 2021.2.0a5
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0b8
Resolution Note (fix version 2020.2):
Fixed in 2020.2.6f1