Search Issue Tracker
Fixed in 5.5.0
Votes
3
Found in
5.5.0b4
Issue ID
834244
Regression
Yes
Input.GetKey(Keycode.LeftAlt) doesn't return true when left alt is pressed in editor
Steps to reproduce:
1. Open attached project
2. Create an empty gameObject in the Hierarchy
3. Attach "LeftAltBehavior" script to it
4. Enter play mode
5. Press left alt (alternatively press right alt)
- Input.GetKey(Keycode.LeftAlt) returns false when pressed
Regression introduced in 5.5.0a1
Reproduced with: 5.5.0a1, 5.5.0b4
Not reproducible with: 5.3.6f1, 5.4.1f1
Doesn't reproduce in standalones.
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect color values are saved for Swatches when using HDR Color Picker
- Editor crashes when adding/removing a UI Document Style Sheet while in Play mode
- Scene and Game views turn black when all light sources are disabled
- Memory spike after activating Freeform Light2Ds
- Line Renderer Component elements do not fit in the Inspector window when minimising Inspector window is minimised
Simie
Nov 03, 2016 14:00
Still occurs in 5.5.0b10
mcarriere
Oct 31, 2016 21:04
(And since we can't edit comments here, that occurred in both 5.5.0b8 and b9.)
mcarriere
Oct 31, 2016 21:03
While tangentially related, we've received reports from our level designer that left alt isn't working sporadically for a MenuItem too.
Seto
Oct 29, 2016 05:26
Still exists with 5.5.0b9