Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1177531
Regression
No
The cursor is visible when using CursorLockMode.Locked in the standalone build
Steps to reproduce:
1. Download 1177531_repro.zip
2. Add "SampleScene" to build settings and build a standalone player
3. Launch player
4. Press 'W' key to enable CursorLockMode.Locked
Expected results: Cursor is locked and not visible
Actual results: Cursor is locked and still visible
Reproduced with: 2020.1.0a1, 2019.3.0a12, 2019.2.2f1, 2018.4.7f1, 2017.4.32f1
Note:
Reproducible on Mac and Windows. Not reproducible with Linux
Reproducible with: mono and IL2CPP backends
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
HunterAhlquist
Sep 06, 2020 01:55
Still having this issue in the current version.
Agoxandr
Nov 03, 2019 20:28
Workaround: You can change the Cursor texture to a fully transparent one, you generate for example using https://docs.unity3d.com/ScriptReference/Cursor.SetCursor.html