Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1177531
Regression
No
The cursor is visible when using CursorLockMode.Locked in the standalone build
Steps to reproduce:
1. Download 1177531_repro.zip
2. Add "SampleScene" to build settings and build a standalone player
3. Launch player
4. Press 'W' key to enable CursorLockMode.Locked
Expected results: Cursor is locked and not visible
Actual results: Cursor is locked and still visible
Reproduced with: 2020.1.0a1, 2019.3.0a12, 2019.2.2f1, 2018.4.7f1, 2017.4.32f1
Note:
Reproducible on Mac and Windows. Not reproducible with Linux
Reproducible with: mono and IL2CPP backends
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
- The Sprite Library Editor window has an incorrect order of Sprites when the Sprites are reordered and the order saved
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
HunterAhlquist
Sep 06, 2020 01:55
Still having this issue in the current version.
Agoxandr
Nov 03, 2019 20:28
Workaround: You can change the Cursor texture to a fully transparent one, you generate for example using https://docs.unity3d.com/ScriptReference/Cursor.SetCursor.html