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Unity throws a NullReferenceException when reimporting an asset and havi...
How to reproduce:1. Open the attached project "Playables_don_t_initialise_properly_on_startup_in_Edit_Mode.zip"2. Open 'Sequence Cor... Read more
Editor Toolbar button icons not aligned to button center, button/dropdow...
Steps to reproduce:1. Create/Open any Unity project2. Observe Play, Pause, and Step buttons, account, layer, and layout dropdowns Ex... Read more
'None' or 'Mixed' option gets set to EnumFlagsField when selecting the '...
How to reproduce:1. Open the user's attached project2. In the Project window select the 'Test' Asset3. Try to select the 'Everything... Read more
Toolbar appears over Play/Pause/Stop buttons when using "CsoundUnity" pa...
How to reproduce:1. Open the attached project "UnityPlay_Issue.zip"2. Open Assets/Samples/CsoundUnity/3.0.0/Csound Test/CsoundTest.u... Read more
EditorGUI.PropertyField type dropdowns stay in place when scrolling the ...
How to reproduce:1. Open a new project2. Select the "Directional Light" GameObject in the Hierarchy window3. Make sure the Inspector... Read more
EditorUtility.SaveFilePanel does not return a virtualized path
How to reproduce:1. Open the attached project ("PathRepr.zip")2. Load "Sample Scene"3. Enter Play mode4. Save the asset5. Notice the... Read more
GUILayout.Label changes colour when hovered over with mouse
How to reproduce:1. Open the user's attached project2. Open scene Bug3. Press the Play button4. Go to the Game view5. Hover the mous... Read more
Project Settings/Package Manager foldouts alignment is wrong after chang...
How to reproduce:1. Open an empty project (250% Screen Scale)2. Select Edit/Project Settings/Package Manager3. Observe the Scoped Re... Read more
Duplicate Array Element and Delete Array Element options are not working...
How to reproduce: 1. Create a new Unity project2. Create a Cube GameObject3. Select it, expand the Mesh Renderer > Materials list... Read more
Handles.Slider2D does not respond to mouse input when dragged in the Edi...
How to reproduce:1. Open the attached project "Handles.zip"2. Open "My Editor Window" (Bug > My Editor Window)3. Select and drag ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS