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Lights leak when using Adaptive Probe Volumes
How to reproduce:1. Open the attached project “APV Leaks.zip“2. Open the “OutdoorsScene“ Scene3. Bake the Probe Volumes by pressing ... Read more
[HDRP] Default volume profile comes with all the overrides
Versions tested: 2023.2.0a8 – still good, 2023.2.0a11 – incorrect volume profile Steps to repro: 1) Simply grab an affected Unity bi... Read more
Light Probe Group Visualizations are still shown when Probe Volumes are ...
Repro: Create a project using 2023.1.0b11 and HDRP Ensure that the Light Probe system is set to "Light Probe Groups" from the assign... Read more
UI element is not displayed when Canvas Render Mode is set to Screen Spa...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/OutdoorsScene.unity” Scene3. Select “Canvas” GameObjec... Read more
[HDRP] Reflection Probe inspector preview mip map slider broken
steps open repro project open sample scene in hierarchy, right click > lights > reflection probe in inspector, change the prob... Read more
Material is not rendered properly in Material Preview when "Probe Volume...
Reproduction steps:1. Open the attached “Test Project” project2. Select “Assets/SampleSceneAssets/Materials/ConcreteMatteGrey_Mat“ M... Read more
[HDRP] RenderPipelineSettings are not public making it impossible for us...
Currently there's only a getter and no setter for these properties making it impossible for users to create a custom settings on the... Read more
Transparents do not reflect the Terrain's painted Trees when Mixed Traci...
Reproduction steps:1. Open the attached “MixedTracingRepro.zip“ project2. Open the “OutdoorsScene” scene3. Observe the reflection of... Read more
[HDRP] Grayed out Shadowmask Mode settings on the Direction light are af...
Reproduction: 1) Open scene SkyBaking 2) Bake the lightmap. The shadow will look blocky its expected. 3) Switch to Baked Indirect mo... Read more
Circle-shaped artifacts appear in a grid when recording Path Traced accu...
How to reproduce:1. Open the “RayTracingBug” Project2. Open the “Bug” Scene3. In Recorder Window select “START RECORDING” (Window &g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS