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In Progress
Fixed in 2022.2.22f1, 2023.1.0b18, 2023.2.0a16
Fix In Review for 2021.3.27f1
Votes
1
Found in
2021.3.23f1
2022.2.15f1
2023.1.0b12
2023.2.0a10
Issue ID
UUM-33589
Regression
No
[HDRP] RenderPipelineSettings are not public making it impossible for users to create custom settings on the fly
Currently there's only a getter and no setter for these properties making it impossible for users to create a custom settings on the fly (i.e make players choose their settings item by item instead of selecting a preconfigured Quality Settings (HDRP Asset)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Dynamic lights still show up in the Profiler consuming time when "Main Light" and "Additional Lights" are disabled in the UniversalRP-HighQuality asset
- Sprite Asset changes are unsaved after updating sprite atlas
- Graphics.DrawProcedural doesn't work like in DX11 when used with DX12
- [Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan results in a frame rate drop compared to OpenGLES 3 and causes Tile Binning to cost more
- Filters dropdown: Window doesn't rescale on items collapse
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