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Fixed in 2021.3.33f1
Fixed in 2023.2.0b16
Votes
0
Found in
2023.2.0a12
Issue ID
UUM-33745
Regression
No
[HDRP] Grayed out Shadowmask Mode settings on the Direction light are affecting rendering
Reproduction:
1) Open scene SkyBaking
2) Bake the lightmap. The shadow will look blocky its expected.
3) Switch to Baked Indirect mode
4) Bake lightmap
Expectation: When Baked Indirect is used. The shadow is not lost and its realtime.
Result: When Baked indirect is used, the Shadowmask Mode properties become grayed out (as expected). However, they are still used by the system, resulting in the missing sun shadow.
Workaround fix: In Lighting tab, change baking to Shadowmask. On Sun, switch Shadowmask Mode to Distant Shadowmask, go back to Lighting tab and change back to Baked Indirect.
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Resolution Note (fix version 2021.3.33f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-26410
Resolution Note (fix version 2023.2.0b16):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-26410